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CITY OF ALBUQUERQUE SPORTS DIVISION: 2017 FLAG FOOTBALL ADULT LEAGUE RULES



START OF LEAGUE


The Spring League will start the week of March 14, 2017.


SCHEDULES


The season will consist of an 8 game schedule.

Games shall be played as called for by the schedule made by the Sports Office. NOTE: Request for changing of schedules and/or rearrangement of times to accommodate teams involved in tournaments, weddings, etc. WILL NOT BE ACCEPTED.


TIME OF PLAY


Games shall start at the times designated on the schedule. A five (5) minute “grace period” will be granted if a team does not have enough players for the 6:30 pm game only. A forfeit will be called after five (5) minutes from the scheduled game time. However, if you can field a team at your scheduled game time, officials will not wait for specific participants. Clock starts at scheduled game time.


UNIFORMS


All players on a team must properly wear a jersey that is like in color and style, with a number of contrasting color, the number must be permanently affixed on the back, legal size (at least 4 inches in length and ¾ inches in width), and clearly visible to the umpires. Players wearing taped on or magic marker numbers will not be allowed to play. Duplicate numbers may not be worn.


ELIGIBILITY


Players must be 16 years old to participate.

Any player who registers or plays with more than one team (in a different division) at any one time in this league shall forfeit his right to play in the league for one calendar year from the time of detection. Any player who is not on the roster and has not played two regular season games is not eligible to play in the post-season play-offs or Super Bowl.

Teams not returning their roster (completed) by the designated deadline, WILL NOT GET A SCHEDULE. Teams using suspended players will forfeit said game(s), with possible Advisory Board Action.

Each team may have a maximum of 8 players at any time. All teams must include Manager and an Assistant Manager with both a home and work telephone number or a number where a message/email can be left.

COED ONLY: teams will field 4 Female and 4 Male participants at any time. A team may field more than 4 Females, not never more than 4 Males (i.e. 5 Females, 3 Males ok - 5 Males 3 Females NOT ok).



ROSTER CHANGES


Any and all Roster changes must be made at the Sports Office. Only manager and assistant manager are allowed to make roster changes. Only manager may remove their name from the roster.


PROTEST


All illegal player protests must be made prior to the end of the game. The following procedures must be followed:

1. Notify the official of protest.

2. Name of player(s) being protested.

3. Have official check players pictured I.D.

4. Resume game.

If player does not have a pictured I.D., the game will be declared a forfeit on the spot.

If I.D. is shown, the Supervisor will make note of the protested player. He will notify the Sports Office the next day where the team’s roster will be checked. If the player is illegal, the guilty team will get the loss and may be charged with a forfeit fee. The manager can be suspended for one (1) year from the program.

A protest based on the misinterpretation of a playing rule shall be filed by the manager/captain immediately following any such play. Should a manager/captain decide after the play has resumed or after the game is over that he/she wished to protest, the protest will be denied. Field Supervisors will have the final decision in all protests.


FORFEITS


Teams failing to appear with the required number of players at game time shall forfeit the game to the opposing team. All leagues must start with at least seven (7) players and finish with no less than six (6) players.

At fields where forfeits have occurred, teams may scrimmage after signing a waiver releasing the City of liability. Teams are expected to comply with the Field Supervisor’s request to clear the field.

A twenty-five dollar (25.00) forfeit fee shall be paid before the teams next scheduled game. A fifty-dollar (50.00) fee will be charged to teams who have a no-show (no players present at game time.)


STANDINGS


Standings will be available on this site.


AWARDS


A plaque will be given for Super Bowl Champions and runner up.


LINE UP


Teams must submit line up cards (provided by the City) prior to the game start. Line-up cards must have the player’s number and name (first and last). Failure to comply with full name and number may result in a forfeit.


CONDUCT


The league will be governed by the “Player Code of Conduct” of the Sports Section, which is attached. NOTE: Managers are responsible to make players aware of the “Player Code of Conduct”.

“Player Code of Conduct” will be in effect for any activity City sponsored or non-City sponsored, played on City facilities.


OFFICIALS


Officials assigned will have the power to banish any manager, player(s), spectators or sponsor from the player’s bench or field, for misconduct, delay of the game, or any other reason deemed necessary for the good of the game. The official’s decision shall be final, except those regarding misinterpretation of the playing rules. All officials assigned will submit a written report to the Sports Office within twenty-four (24) hours after the game. The report will focus on team and player conduct. Any player banished from the game by the officials shall be required to leave the bench (OUT OF SIGHT, OUT OF SOUND) and shall not direct remarks toward the official during the remainder of the game. Any player(s) ejected from a ball game will automatically sit out the next game. Any player who is banished and does not leave the playing area may cause the game to be forfeited. If this occurs, the player is suspended for the next two (2) scheduled league games. This applies to the last game of season, play-off games and Super bowl. Suspensions may carry over to the next season. Players and team managers are encouraged to provide feedback on the quality of officiating.


GENERAL RULES



1. No metal cleats: Rubber only.

2. Helmets, shoulder pads, and thigh pads are prohibited. The use of any unyielding hard substance on the hand, wrist, forearm, or elbow will not be permitted.

3. Each team must provide a set of City approved flags.

Call the Sports Office for specifications.

4. Each team may use their own City approved ball while on offense.


GRACE PERIOD


A team will be allowed a five (5) minute grace period, from their scheduled game time to field a team. If enough players are on hand at the scheduled game time the games will begin as scheduled, 6:30pm game only, no grace period for 7:30pm or 8:30pm.


ADVISORY BOARD


1. Made up of participants, managers, and officials.

2. To stay generally informed of the league and of the administration.

3. To make necessary changes.

4. To hand down disciplinary action on players and managers misconduct as called for by the Player Code of Conduct.


RULE CHANGES


New rules and changes will be covered at the Rules and Conduct meeting.


CHECK POLICY


Any team with a check that is returned to the Sports Office will be dropped from the league.


TO ALL FLAG FOOTBALL COACHES/MANAGERS/PARTICIPANTS


In an effort to serve you better, the City of Albuquerque Sports Section has a new system in place for game rain outs/cancellations. Team manager/player will have the opportunity to call the City of Albuquerque’s, 768-GAME (4263) number and obtain information pertaining to rain outs, game cancellations, and any other information that will affect league play. Please use this opportunity to get the status of your playing field on your night of play. Rain outs, game cancellations will not be posted until field conditions have been obtained.


FLAG FOOTBALL RULES: GENERAL STATEMENT 2017


Flag football is a game played by two teams of eight players each. The object of the game is to score touchdowns by running, passing, or kicking the ball over the opponent’s goal line. Officials are provided to ensure that the game is played in accordance with the rules of Flag Football.

The Albuquerque Sports Section reserves the right to establish regulations at any time deemed necessary for the efficient operation of the league. Further, all rules and regulations shall be revised by the department, as it deems proper for the efficient operation of its program. Any revisions will be made in conjunction with the Advisory Board.

Flagrant violation of any league regulation or interpretation of such will result in individual and/or team suspension.

An Advisory Board composed of players, managers, and officials shall make recommendations to the League Director regarding game regulations and player/team grievances.




Rule I Playing Field and Equipment

Rule II Player and Equipment

Rule III Definition of terms

Rule IV Scoring and Timing

Rule V The Officials and their duties

Rule VI The Game

Rule VII Fouls and Penalties

PLAYER CODE OF CONDUCT

SUSPENSION LIST



Rule I : Playing Field and Equipment



Section 1 Field and Markings

A. The playing field will be 80 yards in length and 40 yards in width. It shall be marked with two (2) ten yard end zone line and divided into four (4) twenty (20) yard line-to-gain zones. Inbound marks will be thirteen (13) yards in from each sideline

B. Goal lines for each team shall be established at opposite ends of the field and each team shall be allowed opportunities to advance the ball across their opponents goal line by running, passing, or kicking it. Each goal shall consist of two (2) upright, extended twenty (20) feet above the ground and eighteen (18) feet, six inches apart. A horizontal bar will connect the two uprights ten (10) feet above the ground.


Section 2 The Ball

collegiate ball. The Sports Section will provide a legal ball.

B. Team may use their own balls if both managers and referee agree.



Section 3 Cones

Soft plastic cones will be placed on each sideline marking each end zone line, each goal line, each 20 yard line and on the forty yard line.


Section 4 Down Marker

The referee and/or umpire shall provide an orange or yellow beanbag to be placed on the leading edge of the ball to mark the furthest progress. The referee and other officials shall carry rubber bands to indicate the number of downs. Prior to each down, the referee will verbally announce the down number.



Rule II : Players and Equipment



Section 1 The Teams

A. Players and Positions

1. A team shall consist of 8 players and any number of substitutes. A team must have at least 7 players to start the game. If a team has no substitutes and a player is disqualified, the team may play with 6 players. If at any time so many players are disqualified that the team has less than 6 players available, they must forfeit the game. COED ONLY: At no point may more than 4 Males take the field. If a team has 3 Females and 7 Males present, they must play with 4 Males and 3 Females.

2. The offensive team shall have a minimum of 4 lineman, one of whom shall be the center. A player is considered to be on the line when his head breaks the plane of the center’s waist.

COED ONLY:
*When teams are on the line of scrimmage the line up must be women on women, men on men. A man may not line up opposite women. When a woman initiates a block, she does so at her own risk.
*A male player cannot line up on the line of scrimmage across from a female player. He must line up two yards away from a female player.
*A male lined up in the middle of the field on defense, must be at least two (2) yards away from the center. However, he can’t rush unless he is at least five yards wide of the center.
*When a male rushes, he must rush from a position five yards wide of the center.



B. The Captains

1. Each team shall designate a captain to be on the field. If a captain is substituted, another player shall be designated.

2. The captain shall be the representative for his team in deciding to accept or decline penalties.

3. The captain may address an official only on matters of rule interpretation or to obtain essential information.


C. Substitutes

1. Substitutes may enter the game any time the ball is dead.

2. A player may substitute any number of times.

3. A player who is disqualified may not re-enter the game. Any player removed from the game must leave the area (Out of Sight, Out of Sound) within 60 seconds. Failure to do so will result in immediate forfeiture of the game.



D. Player Equipment

1. Flags – Flags must be worn by all players. The ball shall become dead if in the possession of any player not wearing two legal flags. All team members must wear the same color flags at least 12 inches long.

2. Teams must wear the same color jerseys with a contrasting color for the number. The number must be at least four inches in length and not less than three-quarters of an inch wide. The number can be on the front or back.

3. Players must wear rubber sole shoes or shoes with rubber cleats. Screw-ons will be all right, as long as no metal is exposed.

4. Helmets, shoulder pads and thigh pads are prohibited. The use of any unyielding hard substance on the hand, wrist, forearm or elbow will not be permitted. Any questions as to the legality of a player’s equipment shall be decided by the umpire prior to the game.

5. Baggy sweat pants will not be allowed. If they are worn, their baggy appearance must be retained by shorts, so there will be no interference with removing a player’s flag.





Rule III : Definition of terms



A. Blocking

1. Legal Block – Blocking is legally obstructing an opponent by contracting him with the front of the blocker’s body (between the shoulders and the waist.) The blocker’s feet must be in contact with the ground. Any deliberate movement of the elbows toward an opponent is considered a foul.

2. Blocking is allowed with in 5 yards of loss and may be carried up to 10 yards if blocking the same defender.

COED ONLY: No male to female “chucking” is allowed. Only gender to gender “chucking” allowed. If a woman is rushing, only a woman may attempt to block her. A man may not use a moving shield or screen to block a woman rusher. If the man is stationary, the quarterback may move in the pocket so as to use the blocking-back as a screen, but the blocking back (male) must remain stationary.

B. Illegal Blocks

1. High and low blocks.

2. Clipping – running or diving into the back, or throwing or dropping the body across the back of an opponent.

3. Spearing (contacting an opponent with the blocker’s head first.) The attempt of a spear constitutes a foul.

4. Crack back blocks.

C. Centering – The act of putting the ball in play. (Must be a continuous snap in one motion between the legs).

D. Default – a game is considered a default (forfeit) when a team fails:

1. To appear for a scheduled game.

2. To be ready to play within 5 minutes following over-time of preceding game after scheduled time.

3. To play after being instructed to by the head referee.

4. To have 7 players to start the game and at least 6 to continue play.

Note: If forfeited game is in progress, score stands at termination unless forfeiting team is winning in which case score is 2-0.

E. Disqualifying Foul – Flagrant foul involving unnecessary roughness or unsportsmanlike conduct.

F. Flag Guarding – Player using hands, arms, or other items to prevent an opponent from pulling his flags.

G. Forward Pass – A pass thrown by any player from behind the line of scrimmage toward opponents goal line.

H. Fumble – Failure of a player to retain possession of ball. Fumble striking ground shall be blown dead and belongs to team in last possession. Fumble that is caught remains alive and can be advanced by either team.

I. Hand-Off – Handing the ball to a player that is parallel to or behind the ball carrier.

J. Lateral Pass – A pass thrown by any player thrown parallel to line of scrimmage or towards own goal line.

K. Lineman – Any player lined up within one yard of the scrimmage line.

L. Line of Scrimmage – (Neutral Zone) The line of scrimmage for each team is the line drawn through the point of the football nearest to each team from sideline to sideline. These two imaginary lines form the space known as the neutral zone. The only player permitted in this zone is the offensive center and defense.

M. Pass Interference – An act in which a player pushes, blocks, screens, deflags or holds an opponent to prevent him from catching or intercepting a pass after the ball has left the hands of the passer.

N. Personal Contact – Use of hands, arms, legs, head and feet by holding, pushing, or tripping shall be personal contact.

O. Incidental Contact – Contact with opponents is permitted if it is incidental to an attempt to reach, catch or bat a pass because each player has territorial rights.



Rule IV : Scoring and Timing



Section 1 Scoring

Touchdown 6 points
COED ONLY: Female Touchdown - 9 points (to count as a female touchdown, the female player must either run the ball in to the end zone subject to officials discretion, catch a pass in the end zone, or throw a pass for a touchdown)

Runs 1 point

Pass 2 points

Safety 2 points

Field Goal 3 points

Extra Point advance extra point 2 points





NOTE: The following applies to field goal attempts:

a. No player is allowed to penetrate the line of scrimmage during or after the field goal attempt.

b. Defensive players are required to be stationary prior to the kick. After the kick is made, the defense may jump in an attempt to block the kick. They are not allowed to use another player to gain a height advantage.

c. The attempt for field goal must be made no later than 5 seconds after the snap of the ball.

d. Once the captain has elected to attempt a field goal, the attempt must be made.

e. An unsuccessful field goal attempt will be blown dead and the ball will be placed as follows: 1. Inside the 20 – ball at 20. 2. Outside the 20 – ball at line of scrimmage.





Section 2 Length of Game



A. The game shall consist of two 25-minute halves. Time between halves will be determined by the referee and will not exceed 5 minutes.


1. No half shall end until ball is dead. In case of a touchdown made on the last play of the half, the half shall be extended to complete the try of point.


2. If a foul is committed by the offensive team on the final play of the half, the period is ended. If a foul is committed by the defensive team on the last play of a half, the offensive team shall exercise his options. If he accepts the penalty, the period will be extended.


3. If a foul is committed on a run back, point after, a ten yard penalty will be assessed at the change of possession.


B. The clock will be a running clock for the first 23 minutes in each half. It will only be stopped on time outs or at the discretion of the referee.

C. During the last two minutes of each half the clock will stop under these circumstances:

1. When a touchdown, field goal, touchback or safety is scored.

2. When an injury timeout is allowed.

3. To administer a penalty.

4. When a live ball goes out of bounds or is declared out of bounds.

5. When a forward pass becomes incomplete.

6. When a first down is awarded.

7. When an inadvertent whistle is sounded.

8. When one team delays the game.



During the last two minutes, the clock shall start on the snap following:



1. When a live ball goes out of bounds.

2. Incomplete forward pass.





Section 3 Tie Game



If the score is tied at the end of regulation play, each team will get the ball on the 20 yard line for one (1) series of play. The team with the deepest penetration will win. After two over times it will remain a tie.





Section 4 Time Outs



A. Team Time Outs

1. Any player may request a team time out when the ball is dead.

2. Each team may have two time outs each half.

3. Team time out shall be no longer than 1 minute. The referee will signal the ball ready for play when 25 seconds remain in the time out.



B. Official Time Outs



Time out shall be taken for the following without time being charged to the teams during the last two minutes in each half.

1. For injury to a player, team must remove player from the field of play for one play, or elect to take a charged time out.

2. Any other occasion deemed necessary by the officials.





Rule V The Officials and their duties



Section 1

The basic officials for a game shall be a referee, umpire, field judge, and lineman. These officials constitute a minimum, other officials may be used.

Section 2 General Information



A. Each official shall carry two yellow flags and drop one whenever an infraction of the rules occur. Each official shall also carry a whistle to signal dead ball.

B. The officials may remove any player(s) form the game for unsportsmanlike

conduct and/or unnecessary roughness without prior warning.

C. The referee shall decide what procedures should be followed in the event that a situation not covered by these rules should arise.





Section 3 The Referee shall:



A. Be the official in charge of the game and the score.



B. Prior to the game:

1. Inspect the playing field to see that it is safe and properly marked.

2. Check and approve the game ball.

3. Call the team captains together for the coin toss and explanation of any ground rules.



C. During the game:

1. Administer all penalties.

2. Explain to the captain any option to which he is entitled following a foul.

3. After suspension of play, place the ball where the play is to resume, announce the down, and indicate by arm signal that the ball is ready for play.

4. Signal time out when necessary.

5. Assume a position behind the offensive team.

6. Indicate all 1st downs and scores by the appropriate arm signal.

7. Time 25 second count.



D. After the game:

1. Secure the game ball.

2. Announce the winner of the game.





Section 4 The Umpire shall:



A. Inspect the player’s equipment prior to start of game.

B. Inspect game flags.

C. Assist the referee in calling fouls and making decisions when requested.

D. Assume a position behind the defensive team.

E. Watch the line of scrimmage for fouls after the snap.

F. Call rules infractions and downfield play.

G. Provide a stopwatch to time length of game and time outs.





Section 5 The Linesman

The linesman’s normal position is in the neutral zone and outside of all players, but as near the ball as possible without hindering player action. He has the primary responsibility of observing all action in the neutral zone or on the line of scrimmage. He also rules on the legality of the use of hands or arms on a prospective pass receiver by the players of team B on his side of the field. The linesman’s position during a free kick shall be on his prospective sideline, on or near the five-yard line and opposite the referee.





Section 6 The Field Judge

The field judge’s normal position is on the neutral zone side opposite the lineman. In some situations, he should be 10 to 15 yards down field in a position to clearly observe action during passing downs. During free kicks his position is on K’s free kick line near a sideline opposite the lineman. During a field goal attempt the field judge should position himself 5 yards behind the goal post to observe whether the ball passes over or under the crossbar.



NOTE: The duties and responsibilities of the officials may be changed by the referee depending upon the game situation.





Rule VI The Game



Section 1 Start of the Game



A. Prior to the start of the game the referee will toss a coin. The winning captain has choice of goal, receive or defer. If the winning captain elects a goal to defend, the other captain shall elect to receive.


B. The privileges shall be reversed at the beginning of the second half.


Section 2 Scrimmage Play


A. Line Up



1. Teams will line up behind their respective L.O.S. with only the offensive center penetrating the neutral zone.

2. All offensive players shall be motionless for at least one second prior to the snap of the ball. Exceptions-one offensive back may be in motion at the snap as long as he is moving in a direction away form the opponent’s goal.

3. The offensive team may not have more than 4 players in the backfield.

COED ONLY:
*When teams are on the line of scrimmage the line up must be women on women, men on men. A man may not line up opposite women. When a woman initiates a block, she does so at her own risk.
*A male player cannot line up on the line of scrimmage across from a female player. He must line up two yards away from a female player.
*A male lined up in the middle of the field on defense, must be at least two (2) yards away from the center. However, he can’t rush unless he is at least five yards wide of the center.
*When a male rushes, he must rush from a position five yards wide of the center.




B. Centering the Ball



1. The ball must be centered 25 seconds after the ball has been declared ready for play by the “R”.

2. The ball may be centered to any backfield player.

3. If the ball touches the ground after it has been centered, it is a dead ball. The next down starts from the spot where the ball first touches the ground.



Section 3 Downs

A. Upon gaining possession of the ball, a team shall have 4 downs to advance the ball into the next zone or score.

1. If a team advances into the next zone, a new series of downs begins.

2. If a team advances into the next zone but a “live ball” penalty moves them back, they shall be ruled as not having crossed the zone and the down shall be replayed at the spot where the penalty marks the ball. (Example: Team A has 3rd down with zone to gain at the 40. They run the ball across the 40 and A-1 is deflagged at the 30 but A-2 is called for a clip at the 35. The resulting 15 yard penalty moves the ball back across the 40 to team zone to gain is the 40). If a team advances into the next zone and a “dead ball” penalty is called, they shall be ruled as having crossed the zone to gain and a new series is allowed. (Example: Team A has 3rd down with zone to gain at the 40. They run the ball across the 40 and A-1 is deflagged at the 30 and A-2 is called for personal foul following the deflagging. The penalty results in the ball moving back across the 40 and is placed on team A’s 35 yard line. Team A’s ball, 1st down, zone to gain is the 20).

COED ONLY:
First Downs:
*A female must throw a completed pass, catch a pass, or run with the ball for plus yardage. (Remember, a female herself, has to actually move the ball forward beyond the line of scrimmage for plus yardage beyond the set neutral zone.) This means in order to obtain a first down a female must be involved actively in at least ONE of the four downs. If a female is not involved in at least ONE OF THE FOUR downs, no matter how many yards are gained, the team will not obtain a first down.
*On a pitch play, the female must advance past the point of the pitch, in order for the play to be considered as the female play.





Section 4 Scrimmage Kick


A. A team may punt on any down, but must announce the punt to the “R” before the ball is centered.

B. Neither team may cross the line of scrimmage until the ball has been kicked.

C. The offense must have at least 4 players on the line of scrimmage when the ball is kicked.

D. Rules for punt returns: The offensive team will field a full team with seven players on the line of scrimmage and one punter. As for the defensive, they can only have a maximum of three players on the field at one time, all of which will be intended for punt return purposes. THERE WILL BE NO BLOCKING BY THE RECEIVING TEAM WHATSOEVER!! The offensive line will be required to remain at the line of scrimmage until the punter has kicked the ball.

If they leave early a flag will be thrown and the return team will have the option of accepting or declining the penalty after the ball is dead. After the ball is kicked the line may release attempting to pull the flag of the punt returnee(s). The return team may field the ball in the air or before a second bounce, as long as the ball does not touch a player prior to hitting the ground. Once the ball hits the ground after the ball touches a player the play will be whistled dead. The return team will also have the option of using their teammates for a pitch if they choose to do so. The player fielding the ball must also be given sufficient room to catch the ball (referee’s call). A fair catch is also an option available to the return team.



E. If the kick goes out of bounds, it is dead and the next series of downs start at the point where the football crossed the sideline.

F. Fair catch interference will be called if a member of the kicking team touches it before it has been touched by a member of the receiving team (10 yard penalty).

G. If the kicking team does not allow the receiver a fair opportunity to catch the ball, a 10 yard penalty will be enforced.

H. If the ball is fumbled in or lands in the end zone or over the end line, the receiving team starts play on their 20 yard line.

I. If the ball hits the ground twice, in bounds, it is dead at that spot.





Section 5 Field Goal


A. Field goals are treated the same as scrimmage kicks with the exceptions noted in Rule IV, Section 1 (Scoring).




Section 6 Offensive Play


A. The ball carrier

1. Has the primary responsibility of avoiding the defender.

2. May run in any direction until the ball is declared dead.

3. May spin to prevent being deflagged. He may not jump feet first over the defender.

4. May use any number of lateral passes or hand-offs.

a. Forward hand-offs made behind the scrimmage must be made only to backfield players.

b. Hand-offs in front of the line of scrimmage must be made to a teammate who is parallel to or behind the ball carrier.



B. The ball carrier is prevented from

1. Intentionally running into defending players.

2. Stiff arming or using his hand or arms to prevent a defender from pulling his flags.

3. Lowering his head or butting an opponent.

4. Leaping over an opponent.



C. A forward pass may be thrown only once behind the line of scrimmage to any player on the offensive team.

1. If two opponents catch the ball simultaneously, the ball is dead and belongs to the team, which put the ball in play. The next down begins where the simultaneous catch was made.

2. A pass is considered complete if a player catches the ball with one foot in bounds. First foot to touch ground must be in bounds.



D. A player who intercepts a pass in his own end zone may ground ball resulting in a touchback, or attempt to run the ball out of the end zone.

NOTE: If the runner attempts to run the ball out and is deflagged or drops the ball in the end zone, a touchback occurs.

COED ONLY: females may not be covered "man to man" with a male. If a defense is playing "zone" - then ok, but not one-on-one.


E. Blocking (Defined in Rule 3, A-Blocking)





Section 7 Defensive Play

A. The flag must be pulled without pushing, holding or impeding the ball carrier.

B. The flag must be pulled without pushing, holding or hitting the ball carrier.

C. After the flag is pulled, it shall be held in the air and the next down will begin from that spot.



Section 8 Dead Ball

A. The ball is dead:

1. Anytime the ball carrier touches the ground with any part of his body other than his feet or hands.

2. Anytime an official blows his whistle after the play has begun. Inadvertent whistle, the offensive captain is given the option of taking the play or replaying the down.

3. When the ball carrier has a flag pulled.

4. Following a touchback, try for point, field goal attempt, safety. In a field goal attempt the ball is dead unless caught by defender. Note: If caught in the end zone, the same rule applies as the punt return from the end zone.

5. When the ball goes out of bounds or when a player in possession of the ball steps on or over the boundary line.

6. When a scrimmage kick or field goal attempt hits the ground – return to line of scrimmage.

7. On an incomplete forward pass.

8. When a player of the kicking team touches a scrimmage kick before a member of the receiving team.

9. When simultaneous catch occurs.

10. When ball touches the ground.





Rule VII Fouls and Penalties

Section 1

A. A foul is any infringement of the rules. The captain of the offended team has the option of accepting or declining any “live-ball” penalty. If the penalty is accepted the yardage shall be marked off and the down replayed (exceptions – loss of down penalties).



NOTE: When a penalty is greater than the distance to the goal line, the penalty shall be half the remaining distance. (Example: Team A’s ball on Team B’s 25 yard line. B1 is called for a dead ball, unsportsmanlike foul. Referee spots ball on 12 and ½ yard line. NOTE: No option in dead ball foul).





Section 2 Fouls occurring at or before ball is centered

(Basic spot is previous line of scrimmage)



A. Failure to center ball within 25 seconds 5 yards

B. Any violation with the snap of the ball 5 yards

C. Penetrating the line of scrimmage prior to

the snap, if contact is made (also blown dead immediately) 5 yards

D. Illegal motion (not set at snap) 5 yards

E. False start by offensive lineman 5 yards



F. Not enough men on the line of scrimmage 5 yards

G. Three or four point stance 5 yards

H. Too many players on field (non-participating) 5 yards

(participating) 10 yards

I. Blocking downfield 10 yards





RULE 7

(Fouls and Penalties)



Section 1 – A foul is any infringement of the rules. The captain of the offended team has the option of accepting or declining any “live-ball” penalty. If the penalty is declined the result of the play shall count. If the penalty is accepted the yardage shall be marked off and the down replayed (exceptions – loss of down penalties).



NOTE: Whenever the result of a penalty is greater than half the distance to the goal, the penalty shall be half the remaining distance. (Example: Team A’s ball on Team B’s 25 yard line. B1 is called for a dead ball, unsportsmanlike foul referee spots ball on 12 and ½ yard line. NOTE: No option on dead ball foul).



Section 2 – Fouls occurring at or before ball is centered:

(Basic spot is previous line of scrimmage)



A. Failure to center ball within 25 seconds 5 yards



B. Any violation with the snap of the ball 5 yards



C. Penetrating the line of scrimmage prior to

the snap (also blown dead immediately) 5 yards



D. Illegal motion (not set at snap) 5 yards



E. False start by offensive lineman 5 yards



F. Not enough men on the line of scrimmage 5 yards



G. Four point stance 5 yards



H. Illegal Substitution 5 yards



I. Too many players on field (non-participating) 5 yards

(participating) 10 yards



J. Blocking downfield 10 yards



Section 3 – Fouls occurring during field goals/scrimmage kicks

(Basic spot is previous line of scrimmage)



A. Failure to announce intent to kick to referee 5 yards



B. Penetration of zone prior to kick 5 yards



C. Less than three players on line of scrimmage 5 yards



D. Unfair tactics to block kick 5 yards





Section 4 – Fouls occurring during passing plays



A. Illegal forward pass

(Also results in loss of down – Spot is at the spot of pass 5 yards



B. Offensive pass interference

(Also results in loss of down – Spot is line of scrimmage) 5 yards



C. Defensive pass interference

(Basic spot is spot of interference) 1st down



D. Intentional grounding

(Also results in loss of down – Spot is line of scrimmage) 5 yards



E. Roughing the passer

(End of result of play) 10 yards



F. Holding ten yards offensive

(Spot of foul)





Section 5 – Fouls during running play



A. Illegal hand-off

(Basic spot is spot of foul) 5 yards



B. Wearing flags illegally

(Basic spot is line of scrimmage) 5 yards



C. Protecting the flag

(Also results in loss of down 10 yards



D. Impeding the ball carrier (Holding)

(5 yards from spot of infraction; automatic 1st down 5 yards

E. Illegal block. Offense

(Basic spot is spot of foul) 10 yards



Defense

(Basic spot is end of run) 10 yards



F. Unnecessary roughness --DISQUALIFICATION

(Basic spot is spot of foul 10 yards

(Flagrant (breakaway runner) Penalty taken at 20 yard line



G. Offensive charging

(Basic spot is spot of the foul) 10 yards



H. Illegal pulling of flags

(Basic spot is spot of foul) 10 yards





Section 6 – Dead ball penalties

(Dead ball penalties are marked off from end of the run and are enforced in

order of their occurrence).



A. Side line interference warning 1st

(Coaches must stay between 20’s) 5 yards



B. Continuing play (delay of game) 5 yards



C. Not returning ball to official Spiking 5 yards

(unsportsmanlike) 10 yards



D. Excessive time out requests

(No time out is given) 5 yards



E. Abusive language 10 yards



F. Not ready for play following half-time 5 yards











































CITY OF ALBUQUERQUE

PARKS AND RECREATION

PLAYER CODE OF CONDUCT



The City Sports Program has adopted the following “Player Code of Conduct”. These rules of conduct will be strictly enforced during the coming season. It’s the manager’s responsibility to ensure all his/her players know, and adhere, to these rules.



1. NO PLAYER SHALL: At any time lay a hand upon, shove, strike or threaten an official. Officials are required to immediately suspend player(s) from further play, and report such player(s) to the League Director. Such player(s) shall remain suspended until his/her case has been considered.

MINIMUM PENALTY: Suspension of one year from the point of detection.

MAXIMUM PENALTY: Placed on suspension for life and/or assault charges filed.



2. NO PLAYER SHALL: Refuse to abide by official’s decisions. Officials are required to immediately suspend player(s) from further play, and report such player(s) to the League Director. Such player(s) shall remain suspended until his/her case has been considered.



3. NO PLAYER SHALL: Be guilty of objectionable demonstration of dissent at an official’s decision. Only one representative, who must be designated at pre-game, shall be allowed to have any verbal contact with the officials.

MINIMUM PENALTY: Warning by officials.

MAXIMUM PENALTY: Removal from the game.



4. NO PLAYER SHALL: Discuss with an official in any manner, the decision reached by such official, except the manager or captain.

MINIMUM PENALTY: Warning by officials.

MAXIMUM PENALTY: Removal from the game.



5. NO PLAYER SHALL: Be guilty of using unnecessarily rough tactics (in the play of game) against the body, or person, of an opposing player. Officials are required to report such player(s) to the League Director.

MINIMUM PENALTY: Warning by officials.

MAXIMUM PENALTY: Removal from the game.



6. NO PLAYER SHALL: Be guilty of physical attack as an aggressor upon any player, official or spectator. Officials are required to immediately suspend player(s) from further play and report such player to the League Director. Player will remain suspended until his/her case has been considered.

MINIMUM PENALTY: Suspension of one year from the point of detection.

MAXIMUM PENALTY: Suspension for life and/or assault charges filed.





7. NO PLAYER SHALL: Be guilty of an abusive verbal attack upon any player, official or spectator. Officials are required to immediately suspend player(s) from further play and report such player to the League Director. Player shall remain suspended until his/her case has been considered.



8. Players are prohibited from the use of alcoholic beverages, or smoking marijuana, in the immediate vicinity of the scheduled playing area, as denoted by City Ordinance. Players, who in the opinion of the umpire appear intoxicated, shall be ejected from the game.



9. Any player(s) being placed on probation, and reported again for violation of the Code of Conduct, will be given a minimum penalty of suspension for the remainder of the probation period.



10. Any player(s) removed from a game must leave the recreation facility (OUT OF SIGHT, OUT OF SOUND) immediately. Failure to do so will result in forfeiture of the game and suspension for three (3) league games for the player(s).



11. The Advisory Board has the prerogative of modifying any Player Code of Conduct rule, and/or penalty, when deemed appropriate.



12. Participants may be held liable for damages caused by negligence.



13. Teams are responsible for the conduct of their spectators. Failure to control disruptive spectators may result in forfeiture of the game to the opposing team.



14. No glass containers are allowed at City facilities. All beverages brought to City facilities must be in plastic containers or aluminum cans. Failure to do so will result in corrective action.



15. All City League participants are governed by the afore stated rules, which cover all conduct before, during and after the game.











SUSPENSION LIST







AIRES, MARK JOHNSON, JOE

SHEARS, ROY

STARK, KENN

ALDERETE, FRANK JOHNSON, LIEF TAFOYA, CHUCK

ALDERS, CARMELA JOHNSON, TODD TAFOYA, ELAINE

ANAYA, ALBERT JONES, JAY 07



KAISER, JIM THOBE, KERBE

VALDEZ, BENNY 06



ANAYA, ROBERT KEYES, TERRY VEGA, ALBERT

ARAGON, ADRIAN LADNER, CHUCK VERNON, ROD

ARAGON, DONNY LOPEZ, JAKE 06 VERNON, STEVE

VIGIL, CARSON 10

VIGIL, LUKE 10

VIGIL, TRAVIS 10

ARMIJO, ANDREW LOPEZ, JUAN VONFIELD, DARREN

ARTIAGA, RICHARD LOPEZ, LEROY WILLIAMS, HARRY

AVALOS, MIKE LOPEZ, MIKE WILLIAMS, RICHARD



AVALOS, RALPH LOPEZ, WILFRED

LOVATO, ANDREW 09 WILLS, JIMMY

BACA, MARK LOVE, JAMES WYNN, PAUL

BACHICHA, FERNANDO LUCERO, ISIDRO

BARBOA, DAN LUCERO, JOHN 06

LUNA, JOHN



BARELA, ANTHONY LUNA, ROBERT



BARKER, KIRBY MAESTAS, PAUL 08

MALDONADO, ANTHONY

BARKER, MIKE MANBY, ANNETTE

BERG, JOE MANBY, BERTHA

BLAIR, LANCE MANSFIELD, DALE



BLEA, JIM MARTINEZ, FRED





BOOTH, TOM MASTON, CHRIS

McCONNELL, JAMES 05

BREEDING, EVAN

BYERS, ERNIE

BYRD, BRYAN MEDDORS, AL

CASTILLO, FLOYD MOORE, TOM

CHAVEZ, ANDREW MOYA, JOE

CHAVEZ, DOMINIC NARROW, ANDREW

CHAVEZ, GILBERT

CHAVEZ, FELIX 09

CHAVEZ, JOHN 12

CHAVEZ, VICTOR 12

CRESPIN, SEAN 08

NARROW, MARTY

DUBIOS, CHARLY NAVARRO, DAMIAN



DURAN, SONNY ORTIZ, PAUL 05



GONZALES, ANDREW

PACHECO, DAVID

FRANCIA, LEROY

PADILLA, GEORGE

PARRA, JOSE 12

PERALES, JC 09

PEREZ, DAVID JR. 05

GARCIA, JOSEPH 05 PORTER, BEN 06





GARCIA, STEVE

GARCIA, JAIME 12

GALLEGOS, CHRIS 06



QUEZADA, DAVID 05

QUINTANA, EDWIN

GILLINAD, SHAWN QUINTANA, GUS 07

RANDALL, NATHAN

RIOS, GABRIEL 06

ROACH, RICK

GONZALES, ANDREW ROBLES, RON

RODRIGUEZ, JESSE 11

GUZMAN, RUDY

HERNANDEZ, DANIEL 12

ROJO, RICHARD

JANS, TIM ROMERO, STEVE

JARAMILLO, HANK ROYBAL , BRIAN

JARAMILLO, HENRY SALAS, TRINI

SALAZAR, MARTIN 11

JARAMILLO, JAKE SANCHEZ, ANDREW

JARAMILLO, JAMES SANCHEZ, CHRIS

JARAMILLO, STEVE SANCHEZ, MATT

JENKINS, RICHARD SANCHEZ, SONNY

JOHNSON, JACE SEDILLO, MRS.

SOTO, IVAN 14





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